Richard Ziegler
Richard Ziegler
No idea what any of this is about, but searching for the error on another electron app, users with arch linux and ubuntu 22 had the same issue. Must be...
Alternatives are to build invincibility into the enemies, using if "local invincible" false, set true, do damage, wait .1 seconds, set false. Else, do nothing. And possibly set to false...
Hm, that's a tricky one, sites like itch.io have space under the game to list control bindings, but when uploaded directly to a page, it could be quite tricky, not...
All button controls are locked on cutscene like scripts (init, interact, trigger), This is expected behavior. Scripts that run simultaniously are Actor Update script, the timer script, attached to button...
@nagman If there's still a delay before your camera move event, you probably have something running as part of an actor init or scene init? It depends on how you...
@nagman that is very strange! The emote is supposed to take a little time to execute, but there's a noticeable delay until the move. A guess is the camera position...
@Beatscribe it should be pretty fast to use ctrl shift L then Ctrl shift a/q, unless you have a ton of patterns? I suppose it gets even more confusing if...
**If it's just for compression sake,** - There's the GameBoyTracker method as we talked about, which has 1, 2, or 3 bytes of data, jump commands likely have to catch...
Sadly not fixable, and not a bug. The window layer is stuck to the bottom right corner of screen as part of the hardware limitations. Parallax slices require a scanline...
Z sorting is tricky since there's no proper z sorting on gameboy... But theoretically if the sprite is in an earlier oam slot, it gets priority when in the same...