Rich Harris

Results 268 issues of Rich Harris

[This Twitter thread](https://twitter.com/Rich_Harris/status/994770667936600065) got me thinking — perhaps it would make sense for Rollup to (optionally?) write its cache to disk for faster cold builds. At the moment the cache...

t³ ✨ enhancement
s¹ 🔥🔥🔥 critical

Would be neat to have audio sources in the scene, with volume/balancing determined by position relative to the camera

otherwise it rotates too fast when you're zoomed in

This needs to be automatic and part of the release script

Follow-up to #12 — if something goes wrong (program fails to build, shader fails to compile etc) it'd be nice if the developer/user got appropriate messages

I'd hardcoded NUM_LIGHTS to 8, which resulted in too many varyings for some GPUs. It'd be nice if this was configured automatically (or was paramterisable) and Svelte GL warned you...

i-have-no-idea-what-i'm-doing.gif Also, materials should define their own specularity (either as a constant, or as a map?)

At the moment the only property a material can have is 'color'. It needs a bunch of others — specularity, texture, normal map, etc etc etc. Also, at some point...