Rich Harris
Rich Harris
[This Twitter thread](https://twitter.com/Rich_Harris/status/994770667936600065) got me thinking — perhaps it would make sense for Rollup to (optionally?) write its cache to disk for faster cold builds. At the moment the cache...
Would be neat to have audio sources in the scene, with volume/balancing determined by position relative to the camera
otherwise it rotates too fast when you're zoomed in
This needs to be automatic and part of the release script
Follow-up to #12 — if something goes wrong (program fails to build, shader fails to compile etc) it'd be nice if the developer/user got appropriate messages
I'd hardcoded NUM_LIGHTS to 8, which resulted in too many varyings for some GPUs. It'd be nice if this was configured automatically (or was paramterisable) and Svelte GL warned you...
i-have-no-idea-what-i'm-doing.gif Also, materials should define their own specularity (either as a constant, or as a map?)
At the moment the only property a material can have is 'color'. It needs a bunch of others — specularity, texture, normal map, etc etc etc. Also, at some point...