ObjectTransport
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Send and Receive objects over TCP or UDP
Demos\Messenger works fine as one application but two instance. But it does not work, if i copy your Demos\Messenger code into two applications (server side and client side) and run...
I have a server that start a connection, afterwards I stablish a connection from client. An event on connection fires detecting connection from client. Afterwards I send an object like...
Your example is incorrect. The model ``` public class LoginSuccess { public string Name {get;set;} public string Password {get;set;} } ``` should be like this ``` public class LoginSuccess {...
When I send objects one after each other the client cannot handle the events, it seems to concatenate all the objects into one and then the event does not fire...