Simon Rönnberg
Simon Rönnberg
That's the plan yes, but I have no experience of that and information on the Internet is scant, so I wanted to do a simple stupid version first, mostly to...
You can checkmark icosahedron :)
Check that you don't have multiple versions of genmesh in your project.
The basic issue is that the path is not changed automatically to the new location when upgrading osx. So, basically Apple decided on a new location without patching the upgrade...
I don't see a way that we could add the storage lookup inside Loader, without mutably borrowing World, which you don't have access to in the Systems. I believe that...
By providing wrapper "Formats" like `TextureFormat` this is a smaller issue atleast.
`on_stop` is called on all pushed states when the state machine stops, so that's one way. In addition to that adding what @DoumanAsh suggest above should catch all other scenarios...
Yes. ``` while let Some(mut state) = self.state_stack.pop() { state.on_stop(StateData { world, data }); } ```
Physics debugging. Collision shape wire frame. Collision event normals. Velocity, momentum and force vectors.
What is the motivation for refactoring `Material` for 3d?