Simon Rönnberg

Results 43 comments of Simon Rönnberg

Just the computation would be enough, it's still representable as Vector, as you say.

What would be the best way to resolve this, remove ::one() from `Transform`?

Sorry for going MIA, had a lot of day job things to take care. I think the proposal looks good!

@Ralith while that's true, I think syncing data between the Worlds also quickly becomes tedious.

Yeah, I tried finding information on this, but my google skills apparently aren't up to the task, and I'm not sure what open libraries there are except for ncollide.

ncollide seems to report a hit on border intersections. It's hard to tell ...

All intersection tests assume Ray direction is normalized, to avoid a hidden square root computation. Rays can be created without normalized direction because of the same reason. We should probably...

Probably just an oversight, this was created before I joined the project.

Absolutely, if you have time to do so, we love PRs :)

Cube is a collision primitive, not a bounding volume. Aabb3 is the bounding volume.