Thrive
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The main repository for the development of the evolution game Thrive.
maybe an activation cost + only allowing to use it when full would be the easiest to implement and non-exploitable and would work with cells that have just a little...
as they share a lot of complicated methods, so when someone eventually bugfixes EvolutionaryTree the miche tee won't get the bugfixes.
as it's a pretty good point that cells cannot fire that fast even with maximum firerate as each shot can consume a ton of toxin at once I'm putting this...
AI stops for no reason, maybe somewhere during pursuit
I've added a few places that need to check for StraingAffected before reading it as old saves that are loaded will have microbes without that component. Once save compatibility is...
Add the process panel button to editor and make it open the process panel, but with a few changes: no process speed indicators, and the numbers coming from the editor...
Opening an issue as the PR that tried to add this is now closed: https://github.com/Revolutionary-Games/Thrive/pull/4123 and there's a suggestion: https://suggestions.revolutionarygamesstudio.com/posts/33/intercellular-matrix
A few cases where the AI sprints are implemented but it'd probably be good to implement more.
Also it seems that sprinting never deals damage even after like a minute of max speed sprinting
It seems like there is a bug with the key rebinding system where now stealing a keybinding that is already in use doesn't work correctly anymore. Might be related to:...