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The main repository for the development of the evolution game Thrive.

Results 523 Thrive issues
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maybe an activation cost + only allowing to use it when full would be the easiest to implement and non-exploitable and would work with cells that have just a little...

easy
programming
C#
stage:microbe

as they share a lot of complicated methods, so when someone eventually bugfixes EvolutionaryTree the miche tee won't get the bugfixes.

intermediate
programming
C#
stage:microbe

as it's a pretty good point that cells cannot fire that fast even with maximum firerate as each shot can consume a ton of toxin at once I'm putting this...

easy
programming
C#
stage:microbe

AI stops for no reason, maybe somewhere during pursuit

difficult
bug
help wanted
C#
stage:microbe

I've added a few places that need to check for StraingAffected before reading it as old saves that are loaded will have microbes without that component. Once save compatibility is...

easy
programming
impeded
C#
stage:microbe

Add the process panel button to editor and make it open the process panel, but with a few changes: no process speed indicators, and the numbers coming from the editor...

intermediate
programming
gui
C#
stage:microbe

Opening an issue as the PR that tried to add this is now closed: https://github.com/Revolutionary-Games/Thrive/pull/4123 and there's a suggestion: https://suggestions.revolutionarygamesstudio.com/posts/33/intercellular-matrix

difficult
programming
C#
stage:microbe
stage:multicellular

A few cases where the AI sprints are implemented but it'd probably be good to implement more.

intermediate
programming
review
C#
new feature
stage:microbe

Also it seems that sprinting never deals damage even after like a minute of max speed sprinting

intermediate
programming
C#
stage:microbe

It seems like there is a bug with the key rebinding system where now stealing a keybinding that is already in use doesn't work correctly anymore. Might be related to:...

difficult
programming
bug
C#