Thrive
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The main repository for the development of the evolution game Thrive.
Caused by Godot bug: https://github.com/godotengine/godot/issues/63500
maybe not 1-to-1 scaled with general toxin resistance but different membranes should have some resistance against macrolide
maybe not 1-to-1 scaled with general toxin resistance but different membranes should have some resistance against macrolide
 To make that panel look nicer like it was before the Godot 4 switch.
as well as tweaking the toxin creation processes to take the toxin type into account. This will be necessary once oxygen isn't everywhere in the game making oxytoxy not universally...
This causes issues like this: 
so that the player can't get stuck with organelle popup open with another popup at the same time. For example with the endosymbiosis popup being open at the same time.
To allow picking from slow firing but heavy hitting gameplay with tactical shots to just spamming toxins.
So that selecting them also has implications outside the gameplay and once https://github.com/Revolutionary-Games/Thrive/issues/3038 is done AI species can also evolve other toxin types.
and make the help buttons take the player directly to the relevant help page for the current part of the game. https://forum.revolutionarygamesstudio.com/t/the-thriveopedia/930/30 > I think creating a help pages main...