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The main repository for the development of the evolution game Thrive.

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the wording that it is invulnerable to engulfment is confusing as it is no longer actually true, instead it is only true when the attacker doesn't have the necessary lysosomes....

easy
programming
C#
translation
stage:microbe

otherwise there is a lag spike when opening it. Doing something like loading a new image every 0.1 seconds passed would be probably the best, and showing the loading icon...

difficult
programming
bug
C#

**Brief Description of What This PR Does** updated recommended sdk version and turned on one more code check **Progress Checklist** Note: before starting this checklist the PR should be marked...

review

Godot 3.5 adds physics interpolation that can be enabled. We might get some benefit from enabling that.

intermediate
programming
review

It seems like after the update to Godot 3.5 we now get warnings when loading a save made in the editor about "get_global_transform" called when not in a tree. Which...

intermediate
programming
bug
C#
saving
stage:microbe

in case it would be useful for us

intermediate
programming
review

Translations update from [Thrive - Weblate](https://translate.revolutionarygamesstudio.com) for [Thrive/Thrive Game](https://translate.revolutionarygamesstudio.com/projects/thrive/thrive-game/). Current translation status: ![Weblate translation status](https://translate.revolutionarygamesstudio.com/widgets/thrive/-/thrive-game/horizontal-auto.svg)

**Related Issues** Fixes #3632 **Progress Checklist** Note: before starting this checklist the PR should be marked as non-draft. - [x] PR author has checked that this PR works as intended...

review

so for patch specific music we need a new feature in the jukebox to only play certain tracks in a given context. To start off I think we should make...

intermediate
programming
C#
new feature

need to figure out what causes that and prevent them. Probably a bug in the regrowing or something related to the colony growth algorithm.

difficult
programming
bug
C#
stage:multicellular