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Decide if enabling physics interpolation is the right thing to do

Open hhyyrylainen opened this issue 2 years ago • 2 comments

Godot 3.5 adds physics interpolation that can be enabled. We might get some benefit from enabling that.

hhyyrylainen avatar Aug 10 '22 06:08 hhyyrylainen

Considering you had some physics performance issues, I'd try reducing physics fps and turning interpolation on ;)

Zireael07 avatar Aug 10 '22 06:08 Zireael07

I'm not actually convinced our problem is the physics performance. It seems in all kinds of profiling the physics processing time doesn't really go up at all, really... though to conclusively say someone could turn interpolation on and reduce the physics framerate to see if it actually would have an effect, but my guess is it wouldn't have more than a few percent effect.

hhyyrylainen avatar Aug 10 '22 07:08 hhyyrylainen

Now with the Jolt physics it would need to first be investigated if this is even possible to do anymore.

hhyyrylainen avatar Oct 27 '23 20:10 hhyyrylainen

I must have missed where you switched to Jolt...

Zireael07 avatar Oct 28 '23 08:10 Zireael07

It was just merged yesterday: https://github.com/Revolutionary-Games/Thrive/pull/4521 (shows up above as an event on this issue being closed by that).

hhyyrylainen avatar Oct 28 '23 10:10 hhyyrylainen