Revmatek
Revmatek
The following was produced by starting and stopping play mode over and over in the BoatWakesScene. This may be a bad state transitioning between playmode and editor or it may...
I have seen this happens a couple more times while doing unrelated things. It doesn't seem like tiles being misplaced or culled or even the position. It looks like for...
> The following was produced by starting and stopping play mode over and over in the BoatWakesScene. This may be a bad state transitioning between playmode and editor or it...
> Gonna try updating my drivers, maybe it will go away. 😵💫 Still occurs after driver updates.
> Thanks for reporting. It is definitely a precision issue so drivers will unlikely fix it. I don't have the time to look at it right now. Having the camera...
I have some new information after trying to reproduce this again, I noticed the tiles that are being culled (still haven't seen it happen) I found the squares that are...
@daleeidd I am very excited because while trying to narrow this down I was able to capture this illusive bug on video. Here is a screencap of the original problem....
I am looking into causes based on this : https://github.com/wave-harmonic/crest/discussions/1135#discussioncomment-7226771 Definitely more than a subpixel. The only maybe related changes I see are here: https://github.com/wave-harmonic/crest/commits/master/crest/Assets/Crest/Crest/Shaders/OceanVertHelpers.hlsl I see various commits that...
https://github.com/wave-harmonic/crest/issues/1136#issuecomment-1753120682 This now seems to me to be directly related given the similar displacement of tiles. Its possible that any fix for the record problem would also fix this. Definitely...
Min and Max where set to 4 and 256. I tried setting them both to 1, 4 and 256 and various other different values. I did not see any gaps...