Wizard
Wizard
I'm kinda struggling onto this, mostly for functions on object that require a callback with different number of arguments to call. The problem with re-entrant VMs seems to be a...
I was thinking the same about adding 64 bit ints but I'm still not really sure. Maybe another solution could be to check if the number contains an actual int...
At the end, has anyone find a solution to this problem?
> Hi @RevengerWizard thank you for the detailed description of the issue. Which importer are you using? Generated or Bundled? Generated
Quick note. Even when changing the canvas size in the Aseprite file creates duplicates in the SpriteAtlas. This happens also everytime I apply a change to the file.
Hi (again), I have a similar issue also in my little language. The problem isn't really in the search of the variable, but more of how var declaration works, since...
It's been a while and I've finally been able to tackle correctly the issue of reentrancy by basically using the approch Lua follows. It's not really about cached variables, which,...
All it takes is calling the runInterpreter function recursively in the C API and correctly keeping track of CallFrames of the native C functions basically. I didn't fully test the...
I wonder if the Lua VM is totally re-entrant the Wren VM can't be the same. Not having the VM re-entrant does enforce some pretty high limitations for making certain...
Indeed, though perhaps checking for local variable redeclaration might be a bit more difficult compared to globals/module ones.