RAIntegration icon indicating copy to clipboard operation
RAIntegration copied to clipboard

The DLL responsible to integrate emulators with RetroAchievements.org

Results 37 RAIntegration issues
Sort by recently updated
recently updated
newest added

Matches changes made in https://github.com/RetroAchievements/RAWeb/pull/1054#issuecomment-1207488057 ![image](https://user-images.githubusercontent.com/32680403/186944706-fdeff187-dadb-4cfb-930d-939a302ffd2c.png) If a value outside of the allowed range is provided (legacy support), the achievement will be flagged: ![image](https://user-images.githubusercontent.com/32680403/186944853-b7178baf-c411-4a0d-812d-271e408153d4.png)

RAIntegration 1.0.4 On screenshot below I clicked on Address column to sort ascending, but it doesn't respect addresses being numeric, they're sorted alphabetically instead ``` 0x1ffa408 0x241174 this value should...

As a developer, I expect to be able to tab between fields in an editor. In particular, from the title to the description and points fields in the achievement editor.

![image](https://user-images.githubusercontent.com/38176599/124804404-c96e7c80-df49-11eb-8b98-441572de6ae2.png) Shown above is a SMW hack that uses SA-1. Player Power-Up address is supposed to be at 0x020019 (SA-1 offsets the ram by 0x020000 from where it would be...

I noticed this using `RANes` and the latest integration release. It may have to do with opening the dropdown before it has time to be populated with entries, but either...

bug
linking

I'm unsure when the cutoff is for when it starts crashing but I remember it happening to me often back when i was an active developer so it can't be...

As an achievement developer I would like to be able to copy and paste one or more alt groups to speed up development for achievements that require many similar alt...

The columns in the "Achievements" and "Achievement Editor" windows can't be resized to make things readable. Normally, the cursor can be placed at the edge of the header and the...

I've noticed that if you're pressing a button and the emulator is paused through the achievement editor that upon unpausing the emulator it will still act like you're holding down...

[Example](https://retroachievements.org/ticketmanager.php?i=17411). While in this case there is only one emulator, it might change in the future. I am not sure if other platforms also suffer from this issue.

reporting