MonkeyLoader.GamePacks.Resonite
MonkeyLoader.GamePacks.Resonite copied to clipboard
MonkeyLoader Game Pack which provides hooks for Resonite mods.
This probably shouldn't be toggleable through the UI https://github.com/ResoniteModdingGroup/MonkeyLoader.GamePacks.Resonite/blob/92f84ca9f172c65a19bf8b60cee30d17d8c4c252/MonkeyLoader.Resonite.Integration/DataFeeds/DataFeedInjector.cs#L19
Currently, tooltips appear next to the laser cursor whereever it first touched a button. Should they appear in a fixed offset to the button itself? Or maybe move with the...
Currently, the tooltips added by the gamepack (#60) only apply for a few buttons as examples. The locale strings should be defined in a separate mod, which can be updated...
Currently, the tooltips added by the gamepack (#60) only show up on UIX-Buttons (handled by the ButtonTooltips Monkey). They should also be possible to be added for other kinds of...
Currently, the tooltips added by the gamepack (#60) are just black rectangles - they should get some neater styling to make them fit in with the visual language of Resonite.
Basically a dedicated way to add a `DataFeedIndicator` (where `T` is `string` exclusively, afaik) to the pages. Of course, these should update automatically whenever their underlaying value changes if they...
The game pack has some stuff like the SyncArray editing and OpenLinkedDynamicVariableSpace which is nice, however some people might not want that. These should be made toggleable at the very...
Some of my mods use these for 'advanced' settings
Adding notifications is a relatively common thing for mods, it may make sense to look into making it easy to add them, if the default way is too complicated. Alternatively,...
Add the Resonite UI for it once https://github.com/MonkeyModdingTroop/MonkeyLoader/issues/3 is done.