Thaddeus Crews

Results 265 comments of Thaddeus Crews

I like the workaround, but the file shouldn't be in the project root; migrate it to `misc/utility/` instead

If we're talking about the main file, then yes; but I'm talking about the `.glsl` fallback file. It *should* still work after moving `/.clang-format-glsl` to `misc/utility/.clang-format-glsl` if you change the...

I don't know if `NoAlloc` needs to have any special designation in the name; would a native collection as an argument be enough to make that functionality implicit?

> Godot's API gets exposed to languages that don't have argument-list-based overloads, and you might want the API to be consistent between them and languages that do. I'm not sure...

> Technically, this could be done from the binding generator itself, without breaking compatibility, and without doing any modification to Godot itself > Ideally, in the coming months (after getting...

The comedic timing of this needing another rebase lmao

Thanks! Excellent work on this PR; thrilled to see this make it in before the feature freeze!