redcube
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JS renderer based on GLTF to WebGPU or WebGL backends.
RedCube
The GLTF viewer with WebGL2 and WebGPU backends.
The javascript rendering library for Khronos glTF 2.0 format.
Features
• glTF 2.0 Specification
• KHR_draco_mesh_compression
• KHR_lights_punctual
• KHR_materials_clearcoat
• KHR_materials_pbrSpecularGlossiness
• KHR_materials_sheen
• KHR_materials_transmission
• KHR_materials_volume
• KHR_materials_emissive_strength
• KHR_materials_iridescence
• KHR_materials_unlit
• KHR_materials_variants
• KHR_mesh_quantization
• KHR_texture_basisu
• KHR_texture_transform
• EXT_lights_image_based
• KHR_materials_ior
Platforms
• Browsers with WebGL 2.0 support
• Browsers with WebGPU support (Chrome Canary with --enable-unsafe-webgpu
flag)
• Node.js renderless
How to convert 3D model to gltf
• Blender 2.80 File -> Export -> glTF 2.0
• Sketchfab 100,000+ models
Usage
<canvas style="width: 600px; height: 600px;"></canvas>
const renderer = new RedCube('./box.gltf', canvas);
renderer.init(() => {
console.log('loaded');
});
Install
npm install redcube.js