Renzo Martin Poggio
Renzo Martin Poggio
Pues mi problema es que despues de importar el proyecto en android studio canary 4.2 y tratar de compilarlo, me tira el siguiente error: ``` Execution failed for task ':app:compileDebugAidl'....
First implementation of a objdiff toolchain How it works: It uses the [Ghidra-Delinker-Extension](https://github.com/boricj/ghidra-delinker-extension) to generate .obj files with the original asm. Since that extensions doesn't support decorated names for the...
Implements and matches: - `Enemy::Move` - `Enemy::ClampPos` - `Enemy::HandleLifeCallback` - `Enemy::HandleTimerCallback` - `Enemy::Despawn` - `Enemy::ResetEffectArray` - `Enemy::UpdateEffects`
- Implements `Gui::DrawStageElements` - Names first AnmVm flag(is used to determine if a sprite should draw or not, hence `isVisible`)
Unity Version: Unity 2022.3.20f1 (IL2CPP) BepInEx Version: BepInEx 6.0.0-be.733 Using the following Unity Code: ```cs public struct EnsoRecordInfo { public bool allGood; public int ensoGamePlayCount; public int playCount; public int...