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A library to import and export various 3D model formats into the Binary Model (BMD) format. (Nintendo GC/Wii)

Results 27 SuperBMD issues
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This just makes it more accessible to new developers, and probably more secure/performant.

As the normal information in the SHP1 packet of a model seems to not be useful in certain cases and simply adds extra data, let's allow the user to optionally...

Confirmed with Blender 3.2: When exporting a rigged model that has some unweighted vertices as FBX, it can happen that SuperBMD will think the model references bones that it can't...

When you convert a BMD to .dae and then convert the .dae to BMD without importing it into a 3D modelling program first, UV coords for layers beyond the first...

Says this whenever I try to convert a model with an armature Searching for the Skeleton RootFound skeleton root: kosinull Found skeleton root: rhandjnt Unhandled Exception: System.Exception: Cannot convert model:...

when I try to convert my dae to a bmd it gives me this error ``` SuperBMD v2.4.0.0 Preparing to convert coneabomination from .DAE to .BMD Sorting Meshes.... Unhandled Exception:...

I have an issue related to the conversion of a FBX to BMD. When importing the BMD model into the game (Super Mario Galaxy) the materials added to the object...

Polygons being opaque depend on the texture being opaque and the vertex alpha being set to opaque. This detection would not be proper in case a material uses both opaque...

enhancement
wontfix

There is a problem with the conversion of skinned meshes. As soon as the weights of the model overlap (i.e. when a vertex is assigned to two vertex groups), the...

When I extract models from Super Mario Sunshine, it doesn't export the 2nd UV Layer. Can this be fixed? First UV Layer ![image](https://user-images.githubusercontent.com/8963276/150199910-d6fb2d16-a33b-4752-aeca-48bed47ba0b1.png) No Second UV Layer ![image](https://user-images.githubusercontent.com/8963276/150199971-47989ca3-9aa0-4f15-9c93-627df7e6d004.png)