Renaud Fontana
Renaud Fontana
When i use the following object to instanciate an enum it works: ``` new enums.Enum({DEFAULT: {name: 'default'}}); ``` But it will fail with the following: ``` new enums.Enum({DEFAULT: 'default'}); ```
Could apply to any equipped apparel / weapon on a pawn. 1. Unequips the weapon / apparel 2. Sets the weapon / apparel for mending (see #3 ) 3. Locks...
Useful when updating the graph in real time.
This is prolly vanilla bug but hey, stockpile :P Pawns should use stockpile that has shortest path instead of shortest distance. At the moment they seem to ignore obstacles