Zachary
Zachary
Add a way to disable and enable reflections from being drawn, if that is possible.
### What can't you do? Sometimes I'm placing cameras in my scene and I want to capture a specific translation and rotation that I have moved my scene camera to....
### What can't you do? I am having trouble rendering my view models so that lighting and shadows from the scene is properly rendered, it doesn't cause weird artefacts, and...
### What can't you do? If i have a property like this ```cs [Property, InlineEditor] public FoliagePlacementSettings Placement { get; set; } = new(); ``` I cannot right click the...
### Branch staging ### Describe the bug In some editor code I am getting a serialized object via ```cs var so = EditorUtility.GetSerializedObject( Settings ) ``` Then I will try...
I like to use the `Nullables` compiler option in my projects since it helps me prevent against null dereferences way easier. I think it would be good for this project...
ADS with a sight that's equipped should be able to further affect spread and FOV. Scoping (`IsScoping`) weapons should still have spread when scoping, which can be configured via `ScopeInfo`