Zachary

Results 13 comments of Zachary

> Great idea! And very straightforward. I'll get a PR out for this over the weekend. @smartcontracts Thank you! Do you have an update on when this might get released?

I've been using smock a whole lot lately and have been also working with the Ethereum Diamonds (https://eips.ethereum.org/EIPS/eip-2535). Diamonds use a lot of libraries and being able to mock a...

@timmybo5 Has this been implemented yet?

Similar to #272 but smaller in scope. The salt would be only for the proxy itself.

So hopefully it would do something like: 1 Deploy a `Create2Factory` contract and store reference in the `.oz` folder (or somewhere) for future use (only do if `salt` is used)...

I get this issue with ui textures, haven't tested with other asset types.

Water reflections, should of specified that. When you are trying to draw players using rendertargets, if water is in view it reflects the player off of the water and causes...

@aylaylay Sorry for the late reply. This is the class, though it could be a struct. ```cs public partial class FoliagePainterSettings { public FoliagePainterSettings() { } [Property] [Description( "The brush...

@chickenhair101 Thanks for the input. I fiddle with the FOV to help simulate the weapon being closer to the camera when the player is aiming down sights or pulling a...