Regisle
Regisle
This implements a `guard skill mode` config, allowing guard skills to be scaled by uptime, separately for EHP and for Max Hit. The default is average for EHP, and disabled...
Disables "gain when hit" (eg gain on block) regardless of config, if the build cannot survive a hit from the enemy. Not the biggest fan of this solution, as it...
This reduces the number of digits shown, and instead opts to show `SI prefixes` (k, M, B, T)  I just ended up applying this to everything for now, its...
Fixes #8334. This fixes the displayed chance to apply bleed/ignite if its only from crits, this likely needs to be fixed in a better way, as well as the displayed...
Overhaul of Party Tab to add support for having the members split This makes it much easier to track what it coming from where, and makes it easier to add...
This reworks how moving bleed is handled and adds support for Aggravated bleeding If the enemy is moving it functions the same as before, (but better breakdowns, and fixes to...
"minor" rework to how we handle and store tree data and assets The 4 main goals with this are to 1. make the file structure less cluttered (this isnt entirely...
built on #8151 (merge that one first) Initial draft of heist implicts and enchants (currently only commit 25f2d1f onwards) This is still very WIP and has some issues (hence a...
built ontop of #8203 (so merge that one first) Been sitting on this for a while but haven't got around to making buff/debuff expire faster to work properly
Adds new type of config option, `multiList` which is multiple dropdowns sharing a list in one of 2 ways, either with a fixed number of elements which are all shown...