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Heist modifier magnitudes

Open Regisle opened this issue 5 months ago • 0 comments

built on #8151 (merge that one first)

Initial draft of heist implicts and enchants (currently only commit 25f2d1f onwards)

This is still very WIP and has some issues (hence a fair amount of commented out stuff) It also does not tag any unique items with their proper mods for cases where thats needed

it mostly works for rare crafted items though

Regisle avatar Aug 30 '24 06:08 Regisle