Tony
Tony
Thank you for leaving a review! I am happy to discuss the revised numbers. I did notice during testing that negative numbers decreased exertion, but since the current values were...
> I do admit that this can be counterintuitive, indeed this could be explained somewhere, in fact the enchantments (enchantments.json) look like a perfect fit for these kind of clarifications,...
Expanded the descriptions if you'd like to review. > On a balance side I also fear that taking away one of the strengths of the heavy exoskeleton means that it'll...
Suggestions applied. I really like the color addition!
I appreciate the review!
I am ready for this to be merged. Do I need to do something else?
I don't have permissions to post in that channel, if you could do it on my behalf I'd appreciate it!
Will do for next time. I don't use github, so I wasn't sure what the etiquette is for pinging others, so I went the safe route and chose not to.
Added the pocket to head armor to test it out, inserted goggles do not apply the enchantment to the player. I suspect that relic_data is not being inherited due to...
Setting `inherit_flags` to `true` on the exoskeleton pocket and head armor pocket does not work. I don't believe the `relic_data` is a flag, it just applies the NVG enchantment.