Redd

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> Hmm... Does anyone actually actively use TAA in VR? > > The quickest solution is to just disallow TAA being used while in VR, since it doesn't seem to...

so vst 3 (the whole thing) is now open source, so maybe that might help with making the dsp system in some way? https://github.com/steinbergmedia/vst3sdk

i have once again run into a usecase for this 💀 and its on the same mesh 🥀

Can i add a feature request to this feature request. Seperate uvs per "cubeface" And have them rotateable by 90s. Basicly mkaing it have all the cubemap controlls

it seems that setting the particle system to parent space fixes the issue but its still an inconsistancy between the legacy system and photon dust

so far im not aware of any items except a few audio visualizers. but given setting to parent space can be a work arround and most objects im aware of...

forgot the bootstrapper and coredump, give me like 2 minutes to nab em (if i have coredumps enabled)

okay the coredump is gonna take a few minutes as its too big for github. 375 megs to be exact, ill link it via a google drive link

coredump is uploaded, if your on the team and want to take a crack at it shoot me a dm and ill send ya the link since it might have...

this kind of problem hasnt been documented yet for the "bepu bug". ive ran into pretty much every single other bepu bug possible (and made like 4-5 issues on them)...