RedCarlos

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Why is there apparently issues not even related to my code changes 🤔

Should I also rename the `wasPathing` variables to `wasBaritone` for more consistency, especially that now it doesn't pause only when pathing?

When using baritone to clear an area it's useful when it can actually pause to attack the entity then go back to work

Why improved? It's useless... Whatever try e process it we want to pause baritone when this is enabled like what?

@MineGame159 what do you mean by improving the check btw

Could we merge this? It would be very useful 💪

Its kind of a bug tho

YES PLEASE