Pause on Baritone now also works when not pathing for KillAura and BowAimbot
Why is there apparently issues not even related to my code changes 🤔
Should I also rename the wasPathing variables to wasBaritone for more consistency, especially that now it doesn't pause only when pathing?
Should I also rename the
wasPathingvariables towasBaritonefor more consistency, especially that now it doesn't pause only when pathing?
Yeah go for it.
Why tho
When using baritone to clear an area it's useful when it can actually pause to attack the entity then go back to work
Then the check should be improved instead of fully removing it.
Why improved? It's useless... Whatever try e process it we want to pause baritone when this is enabled like what?
Then the check should be improved instead of fully removing it.
Yeah thats valid if the check isn't useless. The check checks wether baritone is on and pathing but why would would it make a difference if you are pathing. You don't want to be swinging your pickaxe trying to use aura or autoeat. This PR is an extension of #2551.
@MineGame159 what do you mean by improving the check btw