ReclaimerShawn

Results 10 comments of ReclaimerShawn

I know this is an old thread, but I'm willing to bump it. Also, I'm able to work with Pointer Addresses now, and I can just look up the other...

> In my opinion TWiLight was not designed for this. I think this should be a NitroHax3DS request instead. You're correct that it wasn't made for this, but TWiLightMenu can...

@gibbed Did you ever get around to finishing the BL:TPS editor for the Nintendo Switch? I believe I disabled the Sanity Check for BL:TPS and I cannot test it without...

Here's an example of some names I saw in the Hex View on X360: AWillowPlayerControllerexecValidateItemDefinition AWillowPlayerControllerexecValidateWeaponDefinition AWillowPawnexecGetExpLevelForEquip On the Nintendo Switch, these names are as following: AWillowPlayerController::execValidateItemDefinition AWillowPlayerController::execValidateWeaponDefinition AWillowPawn::execGetExpLevelForEquip Only...

> WiiRD debugging is currently in conflict with our hypervisor, and so we can't guarantee its function. Is there a version of Swiss that isn't in conflict? I'll downgrade to...

> v0.4r775 and earlier should work if you're using a disc. I used both v0.4r775 and v0.4r766 and both threw the same exception. I'm assuming either the Gecko Driver setup...

> Partially fixed in 8e09246 (r1372). Yep, I can confirm that it's partially fixed in r1387. It's working the same way it did in r775 now. Both r1387 and r775...

> Yeah, it uses a custom DSI exception handler and debugging won't work until the debugger is rewritten and integrated with the hypervisor. Any word on when the debugger will...

@Extrems You changing Swiss's hooktype to VBI not only fixed the codehandler issues I mentioned before, but Pokemon XD and every other game I've tried are debuggable now. All that's...

Honestly, this isn't an issue related to Swiss. This is more of a Gecko Codehandler issue in general. The Master Code you're talking about always crashes the game on the...