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JA++ server and client modification for Jedi Academy

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Something like this: ``` local props = {} props.type = "stormtrooper" props.name = "anyname" -- as in npc spawn type name props.angles = Vector3(0,0,0) props.position = Vector3(0,0,0) props.health = 100...

C: Server
P: Low
T: Enhancement
C: JPLua

May be Newton Physics or....PhysX by nvidia

C: Server
P: Low
T: Enhancement

e.g. mp/ffa5.cfg Would it be better to do this in engine like the .ent files? It would be nice to have server and client versions of this - you may...

P: Low
T: Enhancement

to allow producing a menu file based on xcvar parameters and embedding long names/descriptions for menu strings. hopefully we can do this all via pre-processor. We could take it one...

P: Low
Category: Meta
T: Question

http://squirrel-lang.org/ Best described as "Lua grew up and learnt C++" Apparently the API and general design is very similar to Lua, meaning the existing lua backend could continue to exist,...

P: Low
T: Enhancement
C: JPLua

force_absorb , force_protect missing animation using, force_heal - also missing animation+visual effect p.s. Sorry for my bad english)

C: Server
P: Low
T: Enhancement
T: JA+ Feature

0 = respawn whole team every `g_siegeRespawnDelay` seconds (default) 1 = respawn `g_siegeRespawnDelay` seconds after your death 2 = respawn `g_siegeRespawnDelay + g_siegeRespawnPunishFactor * max( numDeathsSinceObjective, g_siegeRespawnPunishStack )` seconds after...

C: Server
P: Low
T: Enhancement

retain across sessions - alert who you're ignoring when joining game and when others connect

C: Server
P: Low
T: Enhancement

optional, with melee kick and knockdown getup

C: Server
P: Low
T: Enhancement

With minecraft like permissions system. Should be easily extensible using lua ( like adding a auth way, new permissions and so ). Admin system will still rely on bitfield privileges.

C: Server
P: Low
T: Enhancement
C: JPLua