japp
japp copied to clipboard
JA++ server and client modification for Jedi Academy
Something like this: ``` local props = {} props.type = "stormtrooper" props.name = "anyname" -- as in npc spawn type name props.angles = Vector3(0,0,0) props.position = Vector3(0,0,0) props.health = 100...
e.g. mp/ffa5.cfg Would it be better to do this in engine like the .ent files? It would be nice to have server and client versions of this - you may...
to allow producing a menu file based on xcvar parameters and embedding long names/descriptions for menu strings. hopefully we can do this all via pre-processor. We could take it one...
http://squirrel-lang.org/ Best described as "Lua grew up and learnt C++" Apparently the API and general design is very similar to Lua, meaning the existing lua backend could continue to exist,...
force_absorb , force_protect missing animation using, force_heal - also missing animation+visual effect p.s. Sorry for my bad english)
0 = respawn whole team every `g_siegeRespawnDelay` seconds (default) 1 = respawn `g_siegeRespawnDelay` seconds after your death 2 = respawn `g_siegeRespawnDelay + g_siegeRespawnPunishFactor * max( numDeathsSinceObjective, g_siegeRespawnPunishStack )` seconds after...
retain across sessions - alert who you're ignoring when joining game and when others connect
optional, with melee kick and knockdown getup
With minecraft like permissions system. Should be easily extensible using lua ( like adding a auth way, new permissions and so ). Admin system will still rely on bitfield privileges.