Results 129 comments of razor

FWIW it compiles cleanly on Debian 8.x

Yeah, it'll come eventually. Just wondering what issues it'll cause between entities/ and players, considering players are entities. Hopefully none.

use != touch, aren't triggers specifically entities that are touched?

As for `FindEntityByClassName` maybe `ipairs` would work better

Not sure. Apparently just changing skin a load of times (to trigger userinfo spam protection) and then joining the game

JA++ userinfo protection. Likely triggers a bug in unrelated code.

I believe the behaviour is (or should be) to just not update their userinfo if they trigger the flood protection, but it sounds like code is assuming that the userinfo...

Can we get a 100% reproducible example to investigate?

Still no reproducible example. Haven't heard anything regarding this. May be related to `ent->s.number` being borrowed for spectators. Linking/unlinking? See [this](https://slexy.org/view/s2GNcpnZgn) related issue.

I already have some code in place for a cgame menu system. It's very difficult for cgame to communicate directly with UI, but it can process and use .menu files...