RaZ
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[Atmosphere] Implement an atmosphere simulation
Many resources are available, which need to be tested further:
- Scratchapixel's explanation: https://www.scratchapixel.com/lessons/procedural-generation-virtual-worlds/simulating-sky
- Frostbite's papier on physically-based sky, atmosphere & clouds: https://sebh.github.io/publications/egsr2020.pdf
- Related presentation: https://www.ea.com/frostbite/news/physically-based-sky-atmosphere-and-cloud-rendering
- GPU Gem about atmospheric scattering: https://developer.nvidia.com/gpugems/gpugems2/part-ii-shading-lighting-and-shadows/chapter-16-accurate-atmospheric-scattering
Implementation attempts using RaZ are available on an external dedicated repo: https://github.com/Razakhel/Atmos