Raypuia
Raypuia
I think I've found a page with some builds. https://citra-emulator-3ds-emulator.uptodown.com/android/versions
> Nice! If you can find the latest build that still works with your device, that'll at least give a date to work with to start looking at the code....
> Edit: Maybe I spoke too soon? Two months ago, [aa6809e](https://github.com/Lime3DS/Lime3DS/commit/aa6809e2a8f8264f6c5ed359a0fc458c66368856) reset things back to 1.1 (I think; if I'm understanding the code correctly) and that was the last change...
> @Raypuia Hey, this might be a long shot, but can you try this custom version of PabloMK7's Citra fork that I made and see if it solves your issue?...
Just bumping this in case there's a solution for the Vulkan renderer. GLES shader compilation is annoyingly slow.
It's kind of abandoned. I plan to do a fork for a game i'm developing using this engine (it's structure is similar to how GMS works). But first i need...
It's technically already there. You just need a template to create an object class. Use the met entity + some reference code from Megamix Engine for example
This guy has been making useless requests on different projects and all of them are the same thing. Most of the issues on the Mupen64Plus AE repo are him spiting...