Ludvík Koutný
Ludvík Koutný
Just a quick reminder that this has been reported a year ago and is still not fixed. Understandable, given that Microsoft is a small indie company with couple of employees.
Thanks, I am still confused though. Why is it called Custom shader when the shader isn't expected to be customized? I mean once the user gets a full access to...
> The only reason you'd end up wanting this, is because one of your textures needs to have different resolution, which nobody asked yet, and the plugin doesn't support out...
> I reluctant having to maintain a separate node that is a subset of the other... I wish the core system would just be able to handle that case normally....
> I would prefer it if all of the following were true: > > * All modes can select objects. > * There is simply an additional mode for selection...
> Can you share the actual text of `TestMap.gdshader`? Sure: [TestMap.zip](https://github.com/godotengine/godot-vscode-plugin/files/12707293/TestMap.zip) If you won't be able to repro it, I can share the whole project if needed. It's just a...
 I don't think any of these extensions could possibly interfere. Here's the link to the project: https://drive.google.com/file/d/1UQOlaG4atMe4aj5WSk4S1Uc0FViMN4rY/view?usp=sharing But I worry it's not project related, because I don't get syntax...
> There's an almost zero percent chance it's project related because of how the extension works, but something is definitely wrong in your screenshots so I figured it's worth checking...
> I'm guessing it's one of the extensions that you installed. I think there's a way to test for faulty extensions, but I don't remember how. I've disabled all the...
I am starting to suspect that there's actually something unique about the extension developer's setup/development environment that makes it work rather than something unique about some peoples' setups/environment that breaks...