Raven
Raven
> It is world changing. Even fairly old HW supports compute shaders, honestly, as long as we are talking desktop, every mainstream GPU have full compute functionality. Majority of rendering...
> **What happens to MojoShader and shader model 2 and 3 support?** > > * Drop shader model 2 and 3 support completely. I wouldn't mind, but a lot of...
I agree with dropping support of SM 2 / 3 in future, I do not agree with dropping GS support, they are incredibly useful in great many cases (including optimizations)...
Some relatively simple volumetric, prototyping in Shadered before moving it tool for generating subUV particle spritesheet https://user-images.githubusercontent.com/11531707/136111498-d95000ad-a3ff-409e-95bf-b76bb3986c11.mp4
Mg's desktopGL shouldn't, in anyway, be considered multithreadable. Multithread rendering and deferred context is even outside of scope of DirectX mg (which has like almost of decade of difference modernity...