Results 8 comments of Gdk

Dont' quote me on it, but i think it has something to do with mp_do_warmup_period 0 being bugged. Possible fix to hook an event where first player spawns then mp_restartgame...

Edit: Sorry I forgot to say you need a timer before doing the client command pasted what I've used below Add: a timer that does ClientCommand(client, "slot5"); in spawns.sp https://github.com/splewis/csgo-retakes/blob/master/scripting/retakes/spawns.sp#L187...

if (g_BombOwner == client) { g_bombPlantSignal = false; GivePlayerItem(client, "weapon_c4"); CreateTimer(1.0, Timer_StartPlant, client); } } public Action Timer_StartPlant(Handle timer, int client) { if (IsPlayer(client)) { ClientCommand(client, "slot5"); } } where...

@JesusWithPants There is a cvar for manually setting teams, though ive never tried it. https://github.com/splewis/csgo-retakes/blob/master/scripting/retakes.sp#L150

You can block an event by returning Plugin_Handled; https://wiki.alliedmods.net/Events_(SourceMod_Scripting)#Blocking_Events

> I'd love to see an implementation of this by someone. I've been heavily modifying the retakes plugin and this is one of the last features I need. The problem...

Seems a little excessive to me