RaphaelK12
RaphaelK12
> Since FusionFix is now adding graphical effects that weren't even in the original game, I think it'd be a great idea to add some form of SSAO, it'd greatly...
> Is HDAO actually possible in D3D9? Max Payne 3 only had it on Directx11 from what I've seen... I'm not sure, but if it works in dx11, it might...
I made some changes to the program to get around the exceptions, I got something semi-functional. I obtained the following generated HLSL: ``` hlsl sampler depthSourceSampler; float4 gooDeferredLightScreenSize; float4 main(float2...
It's working great for depth and also vFace has been fixed for vpos/VPOS, great progress. Now there are only 2 more errors due to unimplemented operations. ``` ts Compiler: Microsoft...
This is a screen-space effect, so it needs the sun to be on screen. I added a falloff as the sun approaches the edges of the screen so that it...
But I can adjust it to make it better.