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A node.js based MUD game engine

Results 17 ranviermud issues
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Currently, it is doing a `PlayerManager.emit('updateTick')` when it could be doing `PlayerManager.tickAll()`. That's because the updateTick event ONLY is doing a .tickAll(). This seems unnecessary and makes it more consistent...

Hello, I'm searching for a MUD codebase to use for my next project. The problem is that I want to create a MUDin Spanish language. Here is the issue: I...

How to create a dungeon?I didn't find a description in the document.

**Describe the bug** When connecting via netcat, the last input character is cut off. With telnet it works. Do you hardcode-assume `\r\n` and cut off a character when a line...

Discussion

Please see https://github.com/RanvierMUD/core/pull/126

### Description If there is an unrecoverable error while trying to load a character, the message > Failed to log in to your character. Please contact an administrator. is displayed....

Discussion

Hello, Is there a way to set a lag for all commands, instead of just one? For example, I want a "train" command to set a variable pause (i.e. 1...

Discussion

I noticed that when the user quits the game, the item is not removed from the ItemManager so, when you quit and enter again, you'll have two items with same...

Bug
Someday
Core

Having a way to pause/exit the command loop would have utility on some situations, like: 1 - logout command - Send the player back to character selection screen 2 -...

Feature
Bundle

Add a `check-bundles` command in `util/` that will go through a specified (or each) bundle's `package.json` looking for a `ranvierDeps` property and verify that those bundles have been installed. the...

Feature
Someday