ranviermud
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A node.js based MUD game engine
Currently, it is doing a `PlayerManager.emit('updateTick')` when it could be doing `PlayerManager.tickAll()`. That's because the updateTick event ONLY is doing a .tickAll(). This seems unnecessary and makes it more consistent...
Hello, I'm searching for a MUD codebase to use for my next project. The problem is that I want to create a MUDin Spanish language. Here is the issue: I...
How to create a dungeon?I didn't find a description in the document.
**Describe the bug** When connecting via netcat, the last input character is cut off. With telnet it works. Do you hardcode-assume `\r\n` and cut off a character when a line...
Please see https://github.com/RanvierMUD/core/pull/126
### Description If there is an unrecoverable error while trying to load a character, the message > Failed to log in to your character. Please contact an administrator. is displayed....
Hello, Is there a way to set a lag for all commands, instead of just one? For example, I want a "train" command to set a variable pause (i.e. 1...
I noticed that when the user quits the game, the item is not removed from the ItemManager so, when you quit and enter again, you'll have two items with same...
Having a way to pause/exit the command loop would have utility on some situations, like: 1 - logout command - Send the player back to character selection screen 2 -...
Add a `check-bundles` command in `util/` that will go through a specified (or each) bundle's `package.json` looking for a `ranvierDeps` property and verify that those bundles have been installed. the...