ranviermud
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Refactor: we now call PlayerManager.tickAll() directly.
Currently, it is doing a PlayerManager.emit('updateTick')
when it could be doing PlayerManager.tickAll()
. That's because the updateTick event ONLY is doing a .tickAll().
This seems unnecessary and makes it more consistent with how we're calling AreaManager.tickAll()
and ItemManager.tickAll()
at set intervals.