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Refactor: we now call PlayerManager.tickAll() directly.

Open markscho opened this issue 6 years ago • 0 comments

Currently, it is doing a PlayerManager.emit('updateTick') when it could be doing PlayerManager.tickAll(). That's because the updateTick event ONLY is doing a .tickAll().
This seems unnecessary and makes it more consistent with how we're calling AreaManager.tickAll() and ItemManager.tickAll() at set intervals.

markscho avatar Feb 05 '19 20:02 markscho