cute_headers
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Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
Fixes the lines that do nothing and give a warning. I also added `#ifndef SDL_h_` around the SDL2 include because it's possible for the user to want to use their...
This would allow trivial browser builds at the cost of no fire-and-forget packets -- only reliable-in-order (because it's TCP). We'd still use all of cute_net's security features, but most of...
I have an issue with `cute_threadpool_kick_and_wait` resulting in intermittent segfaults when using the SDL implementation. I allocate memory then I pass this memory to the task function to do some...
pitch is broken coreaudio untested (but SDL2 + win32 is well tested) docs need to be fleshed out the demos/examples also need to be updated volume should probably be clamped...
Needs to be supported to for acks during zero traffic moments
I found a memory leak happening here https://github.com/RandyGaul/cute_headers/blob/3510be718b7657d41d05b6aa33b577e89ed13b30/cute_tiled.h#L2147 I think the respective free calls are missing
Should pretty much look like Cute Framework's API. ```cpp struct sound_params_t { bool paused = false; bool looped = false; float volume = 1.0f; float pan = 0.5f; float pitch...
Aseprite 1.3 introduced tilesets (very cool). Let's add in some parser support for it!
As an optimization for inflation the convex hull operation is skipped. This is cool, but for shrinking it doesn't work so simply. Entire voronoi regions can disappear since the scaling...
Hello Randy, I spent some time debugging an "inconsistent" behavior in c2Collide. In c2Collide if you input a C2_TYPE that is not a c2Poly then c2x transform is not used...