RandomGamingDev
RandomGamingDev
Why does std::ffi, specifically CStr and CString not (at least fully in the case of std::ffi) work?
I do not know whether or not this is purposeful due to some limitations or something of the sort, but a lot of the types from std::ffi don't seem to...
### Increasing access This would increase the speed of projects. ### Which types of changes would be made? - [ ] Breaking change (Add-on libraries or sketches will work differently...
### Increasing access As discussed in #6527: Using another library would mean a better documented and managed library with more features for p5.js, but it'll also be more performant, and...
### Increasing Access The current p5.js math component is heavily cluttered and isn't nearly as optimized as it could be which makes it hard to not only use if you're...
### Increasing Access This would increase the speed of projects. ### Most appropriate sub-area of p5.js? - [ ] Accessibility - [ ] Color - [X] Core/Environment/Rendering - [ ]...
### Most appropriate sub-area of p5.js? - [ ] Accessibility - [ ] Color - [ ] Core/Environment/Rendering - [ ] Data - [ ] DOM - [ ] Events...
### Increasing access This would make it easier to test, and thus make sure that the event listeners are functioning properly on all platforms. While event listeners may seem simple...
### Increasing Access p5.js's addition of shaders meant that a lot more was possible with the library, but the lack of precise texture control means that people either have to...
# The Issue ### mathjs has had an "issue" with performance (some of the first search results for "mathjs is slow": - https://stackoverflow.com/questions/54328275/math-js-is-slow-to-multiply-2-big-matrices - https://www.reddit.com/r/javascript/comments/275fi9/comment/iyj6t2n/?utm_source=share&utm_medium=web2x&context=3 Except it doesn't. Why the...
## The Algorithm's Issue When trying to implement the matrix multiplication algorithm in this library (getting the REF (Row Echelon Form) with Gaussian Elimination and then multiplying the main diagonal...