RandomGamingDev

Results 12 issues of RandomGamingDev

I do not know whether or not this is purposeful due to some limitations or something of the sort, but a lot of the types from std::ffi don't seem to...

### Increasing access This would increase the speed of projects. ### Which types of changes would be made? - [ ] Breaking change (Add-on libraries or sketches will work differently...

Area:Core
Area:WebGL
p5.js 2.0

### Increasing access As discussed in #6527: Using another library would mean a better documented and managed library with more features for p5.js, but it'll also be more performant, and...

Area:Math
Area:WebGL
p5.js 2.0

### Increasing Access The current p5.js math component is heavily cluttered and isn't nearly as optimized as it could be which makes it hard to not only use if you're...

Enhancement
Area:Math
Area:WebGL

### Increasing Access This would increase the speed of projects. ### Most appropriate sub-area of p5.js? - [ ] Accessibility - [ ] Color - [X] Core/Environment/Rendering - [ ]...

Enhancement
Area:Core
Area:WebGL

### Most appropriate sub-area of p5.js? - [ ] Accessibility - [ ] Color - [ ] Core/Environment/Rendering - [ ] Data - [ ] DOM - [ ] Events...

Bug
Area:WebGL

### Increasing access This would make it easier to test, and thus make sure that the event listeners are functioning properly on all platforms. While event listeners may seem simple...

Feature Request
Area:IO
Area:Events

### Increasing Access p5.js's addition of shaders meant that a lot more was possible with the library, but the lack of precise texture control means that people either have to...

Feature Request
Area:Core
Area:Math
Area:WebGL

# The Issue ### mathjs has had an "issue" with performance (some of the first search results for "mathjs is slow": - https://stackoverflow.com/questions/54328275/math-js-is-slow-to-multiply-2-big-matrices - https://www.reddit.com/r/javascript/comments/275fi9/comment/iyj6t2n/?utm_source=share&utm_medium=web2x&context=3 Except it doesn't. Why the...

## The Algorithm's Issue When trying to implement the matrix multiplication algorithm in this library (getting the REF (Row Echelon Form) with Gaussian Elimination and then multiplying the main diagonal...