RandomScientist

Results 8 comments of RandomScientist

could also somehow tie wand XP to player XP (each wand/storage item gains X% of each bit of Xp that the player picks up)

just had another idea - Add another level of wand XP accumulation after Master, so when you use your master wand, you still generate wand XP. If your wand is...

Could you post the whole crash report?

I haven't checked the vanilla client code, but it appears there's no mixin/override for the `GameRenderer.LoadShader` method, just the `GameRenderer.LoadShaders` method

I followed all of your suggestions, but I changed this PR to a draft since I plan to implement some missing cursor features before trying to merge.

I realized after the fact that I can simply `impl for &'a MyOwnedSpanContents`, which solves most of my issues. edit: it didn't

Reopening because that impl that "solved things" only pushed the issues I encountered up into the implementation of `SourceCode`

Edit: this is a lot less feasible than I thought. I ended up adding a feature flag for it in my fork.