Rampoina

Results 32 issues of Rampoina

This is a proposal to add hotkeys for every command. This adds 10 configurable keys that map to the commands as displayed in the GUI. It's meant to be used...

For better UX it would be nice if double clicking on a saved game entry loaded the game instead of having to press the "Load Saved Game" button

Current behaviour: 1. Give a unit a morphing command 2. Give the morphing unit a shift command (to move or to attack move for example) 3. The morphing stops and...

- Makes the meeting point arrow always visible - Removes the alpha gradient (otherwise the start of the arrow is not visible if it's too far away) - Makes the...

The rally point should always be visible no matter what, not being able to see the arrow if it's too far away just leaves the user wondering if they set...

This would add greater visual polish to the game and mods.

The compilation throws this warning: ``` /mg-rampoina/source/glest_game/graphics/renderer.cpp: In destructor ‘virtual Glest::Game::Renderer::~Renderer()’: /mg-rampoina/source/glest_game/graphics/renderer.cpp:353:17: warning: ‘throw’ will always call ‘terminate’ [-Wterminate] 353 | throw megaglest_runtime_error(szBuf); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /mg-rampoina/source/glest_game/graphics/renderer.cpp:353:17: note: in C++11 destructors...

It would be more intuitive if the camera rotated around the center point of the screen instead of its position. See 0ad.