RamonBeast
RamonBeast
It actually works on VR (Oculus Quest 2, Unity 2020.1.12f1, URP with Depth Texture activated) out of the box, at least for me. The oculus texture plastered on the wall...
Interesting as I'm using Multi Pass too (on the Oculus you can't do Single Pass right now) and I still can only see the decal from a single eye: 
Same thing happening for me. It used to work fine until a few days ago.
nothing, I tried all things I could but it just doesn't connect, though the port is clearly open and accessible. I hope @fabio914 can give advice/suggestions on what to do?
Thanks @fabio914 not sure what's going on but this is my list of things 1. Rebooted everything (router, iphone and oculus) to be on the safe side 2. Double check...
@sp958857 it's very weird indeed, my iOS version didn't change, the network seems to have no issues. I'm really curious to know what happened hehe
@sp958857 did you solve this eventually? I too can connect from a normal computer (or a simulated app) to the headset but still no luck from the phone unfortunately
Same here. Is there a possible workaround? For now my links acquire the active class only if the page is reloaded, if the user switches from one page to another,...
Same here, did you try @godmar [workaround](https://github.com/react-bootstrap/react-bootstrap/issues/2304#issuecomment-256230434)?
did you manage to find a solution to this issue? I am having the same problem with the latest TF unfortunately.