Rami Morrar
Rami Morrar
> @nkast, Thank you, I was unaware of that function. > > The GameWindow class does offer a MouseState, `Mouse.GetState(_otherWindow)`, for the second window that is timing consistent with the...
You have to use hulls and reshape light sizes to get it to work the way you intend to.
If you put a single light on the screen, it'll fill the entire screen. You have to adjust the size.
Damn it. Was looking for something with 3.8.