Raildex
Raildex
I investigated TOMB4 code. There is the following condition: ```c if(!r->nVerts) { r->num_lights = 0; r->SourceVB = 0; return; } ``` So when a room has no vertices ,which happens...
I dont have this particular log entry, but the environment is correct. ``` ... Established active environments: [k8s, cloud, KUBERNETES] ... Finding candidate beans for type: DiscoveryClient class io.micronaut.discovery.DefaultCompositeDiscoveryClient null...
I do not understand the problem? Level Settings need to be applied first before the changes take place
ah, so you want the texture panel to be populated after you hit apply, so the texture is instantly visible?
Due to the dense vertices the textures can't be properly exported *when packed* is enabled. Some polygons have UVs where the pixel size would be smaller than a single texture...
Not everyone uses TR1X. There should be an additional Game Version (which also contains loosened limits due to TR1X) with a new Catalog.
@Joey79100 can you test again? Except for fast light movement, chunks should be updated only when necessary now
Moving Lights across chunks is now fixed
> @Raildex If you delete lights from the room, lights are not immediately updated, but only after you select another light: > > bandicam.2025-03-08.13-59-21-866.mp4 this is fixed in the newest...