Raidel Ross Rodriguez

Results 5 comments of Raidel Ross Rodriguez

> > > (same goes for `colyseusClient.Reconnect()`) > > > > That's exactly what I mean! 👀 Glad you're positive about this! > > One thing I should mention is...

I already found the solution, your comments were helpful, thank you ``` private void ClientAdd(string key, DataClientLobby data) { var clientLobby = Instantiate(clientLobby_prefab); clientLobby.Init(data, key.Equals(lobby.SessionId)); entities.Add(data, clientLobby); data.OnChange += OnChange;...

> Ok I fixed it. When you do Production tests (internal, closed,etc) in the OAuth credential use the SHA 1 provided by Play Console instead. Go to Google Play Console/Setup/App...

I have the same issue. Any thoughts on this? Any solutions? Here you can download other versions: https://developers.facebook.com/docs/unity/downloads/ I will be trying others to see if any work.

I have the same issue for: ->facebook-unity-sdk-15.1.0 ->facebook-unity-sdk-16.0.0 ->facebook-unity-sdk-16.0.1 ->facebook-unity-sdk-16.0.2 in: ->Unity 2021.2.32f1 ->com.google.external-dependency-manager:1.2.177(I can't use the Facebook ; it's not compatible with other SDKs) ->gradle-5.1.1