Raflos10
Raflos10
I'd like to put in my support for this idea. It would make certain things much easier, such as moving a sprite within the local space of another sprite, or...
The way I see it, it makes the most sense that every spritebatch.Begin()-End() block will have its "base" matrix defined in Begin(), while that base matrix can have an additional...
That seems to make decomposing a matrix much cleaner but it correct me if I'm wrong, it doesn't help with the order that SpriteBatch.Draw() applies its arguments. If you decompose...
Ok I see what you mean. I agree its better to use a 3x2 matrix. In that case maybe this should be a suggestion for monogame extended.
Yeah I use mipmaps for keeping consistent image quality when playing at a lower game resolution. It's also useful for if your game camera can zoom out. Otherwise the images...
Thanks for pointing out the location in the code. I just made a pull request with your suggestion of using tiled properties to specify the build parameters. Hopefully it works,...
Tested with the mipmaps property, seems to work.
> I don't think this is really the change we should be making. Especially if it's not tested. I agree it probably shouldn't be the permanent solution to this problem,...
@stefanrbk Oh please, you flatter me pokéfriend.
Right... For some reason I didn't think you could use switch statements with strings. Good to know!