Graham Scott
Graham Scott
Not sure how the format works though it's obviously already been cracked since [BrawlLib](https://github.com/libertyernie/brawltools/tree/master/BrawlLib) supports it. We'll need code for: - [ ] Extracting Colors archives - [ ] Creating...
Specifically, this means HedgeLib++ should be able to do all of the following: - [ ] Read Colors Gismos (.gism) - [ ] Read Lost World Gismos (.gism) - [...
We'll need to read/write XML files in HedgeLib. As we're not using the .NET framework anymore, we can't use the .NET framework XML stuff, so we'll have to find an...
[This page](https://github.com/Radfordhound/HedgeLib/wiki/Code-Style) is now out-of-date as it uses C# examples throughout, whereas HedgeLib is now using C++. That's about all that needs to be changed, however, as I'm using pretty...
Specifically, this means HedgeLib++ should be able to do all of the following: - [ ] Read Heroes Set Data (.bin) - [ ] Read '06 Set Data (.set) -...
CAB files which contain ar files are are used by Generations PC within PFD files, so we'll obviously want to support this too. The CAB format itself [is well documented...
Title says it all
Should be able to toggle the visibility of terrain and set layers.
HedgeEdit should auto-detect if it's your first time opening a stage from a certain game and ask you if you wish to extract its resources (atm object models/materials/textures). There should...
Something like [this mock-up by Knuxfan](https://twitter.com/Knuxfan24/status/1041496802896302080).