Rob Farthing
Rob Farthing
Is there any way to automate removing these embedded frameworks when we build and export out app from Unity to Xcode?
Does the install have to be only .tgz local file? A git url would be most useful for updating across projects, we of course use source control but I have...
> Thanks for the clarification, @ROBYER1. In terms of using a git url, this feature isn't officially supported yet, but I see its potential for your use cae. That being...
> Can you add your device fingerprint as well? > > `adb shell getprop ro.build.fingerprint` Updated above, I got Sony/H8416/H8416:10/52.1.A.3.92/052001A003009202006556692:user/release-keys Please do let me know if there is anything else...
I also get Error native hit_test.cc:382 generic::internal: No point hit on apps where I want to place an AR Anchor, including my own test Unity ARCore project
> i need this feature on android to I ended up using this, it's good if you just want body tracking and AR floor tracking doesn't matter too much to...
2 years have passed, just a little update to say why it's still not supported would be nice :)
> The application fails when it runs out of lines inside the cfg file. I have added the following lines fix it. > > try: > line = next(line_getter) >...
> Postprocessing has been fixed in v1.3.0. Initial results look very similar to default yolov4. > Further testing is needed though. Once confirmed, can the fix be shared with jkjung...
Surely this is a question for Google Mediapipe team, not Homuler