Ryan Powser
Ryan Powser
Nes does not have actual bios like what you are thinking. That file is not html, it's xml, and it's a database that's used by emulators. https://docs.libretro.com/library/nestopia_ue/
Yeah I got all these same errors. Screwed with it for hours to no avail. I will never understand why people still use make files.
> > Yeah I got all these same errors. Screwed with it for hours to no avail. I will never understand why people still use make files. > > Because...
fwiw, i was able to get a makefile generated, but it doesnt build anyway. ``` rprya@Ryan-PC MINGW64 /c/Users/rprya/source/repos/NanoBoyAdvance $ pacman -S make mingw-w64-x86_64-gcc mingw-w64-x86_64-cmake mingw-w64-x86_64-python-jinja mingw-w64-x86_64-python-lxml mingw-w64-x86_64-SDL2 mingw-w64-x86_64-qt5-static warning: make-4.4.1-2...
also if you generate a vs2022 solution with `cmake -S . -B build -G "Visual Studio 17 2022" -DCMAKE_BUILD_TYPE=Release`, it doesnt build either. heres the output: ``` Build started at...
> [@RMPowser](https://github.com/RMPowser) Can you try adding `-DPython_EXECUTABLE="$(which python3)"` (with either the Unix Makefiles or Ninja generator) and see if this fixes it. This is to ensure CMake uses the python3...
> I'm assuming you probably aren't running the EXE from the MINGW64 terminal, that's why it's not finding the DLLs. There are multiple possible solutions: > > 1. Just run...
> Speaking for myself at least, I have a decent grasp on C++ (and on GLSL - I was trying to get a build working because I was considering contributing...
> The emulator at the moment doesn't use vertical synchronization, plus OpenGL doesn't play well with Windows' compositor, as far as I'm aware. Probably the presentation timing could be improved...
> Yes, it doesn't, I'm sure, I saw that part of code. You don't see tearing because on Windows the emulator doesn't go fullscreen, so the window is subject to...